AI Insights · Timothy · January 2022
Top 5 Third Person Games on iOS in Luxembourg Q4 2021
An overview of the performance of the top 5 third person games on iOS in Luxembourg during Q4 2021, highlighting trends in weekly downloads, revenue, and active users.
In Q4 2021, the top 5 third person games on iOS in Luxembourg showed varied trends in downloads, revenue, and active users. Here's a closer look at how each game performed, based on data from Sensor Tower.
Subway Surfers
Publisher: Sybo Games ApS
Subway Surfers experienced a steady increase in weekly downloads, starting from 157 in late September and peaking at 470 in the week of December 20. Weekly revenue saw a significant spike towards the end of the quarter, reaching approximately $488 in the same week. Active users also grew, from 4.6K in late September to a high of 5.9K in mid-December.
Hyper Drift!
Publisher: SEMEEVS, LDA
Hyper Drift! saw a notable peak in weekly downloads in mid-October, reaching 550, before declining to 43 by the end of December. The game’s revenue peaked at $44 in late October but saw no revenue in several weeks. Active users mirrored the download trend, with a peak of 1.5K in early November, declining to 466 by the end of December.
Mario Kart Tour
Publisher: Nintendo Co., Ltd.
Mario Kart Tour’s weekly revenue fluctuated, peaking at $456 in mid-December. Downloads were highest in late September at 228, with a low of 80 in late November before rising again to 181 at the end of December. Active users remained relatively stable, ranging from 1.3K in late September to 1.1K in late December.
Going Balls
Publisher: SUPERSONIC STUDIOS LTD
Going Balls showed a steady pattern in weekly downloads, with fluctuations between 81 and 183, peaking again at 172 in mid-December. Revenue was generally low, peaking at $41 in early October. Active users remained fairly consistent, ending the quarter at 691.
Get Lucky: Pool Party!
Publisher: HOMA GAMES
Get Lucky: Pool Party! had a mixed performance in downloads, starting at 177 in late September, dropping to a low of 11 in early December, and recovering to 79 by the end of the quarter. Active users followed a similar trend, starting at 155 and ending at 67.
For more detailed insights and data, visit Sensor Tower.